Experience / War Room

War Room

Read what a look leaves open, compare two concepts drawn against it, and build a sample game plan.

Interactive demo

War Room · the Lab

Their look, your answers, side by side

Sample data · fictional program
Front
Coverage
Pressure

What Over · Cover 1 leaves open

  • Man underneath with one deep: crossers, rubs and stacked releases.
  • The free safety cannot cover both seams.
  • 7 in the box against 6 blockers — +1 to the defense. Someone goes unblocked unless he is read or thrown away from.

Compare two concepts

Pass · Trips Rt · 11 personnel

ENTESMWCCF$

Workable

  • Cover 1 is man with a 1-high shell; Stick has an answer but it is not the one it was drawn for.
Coaching considerations
  • Read the flat defender: he widens, throw the stick; he sits, throw the flat.
  • Against a cloud corner sitting in the flat, the stick is the throw — or check out of it.
  • Five-man protection plus the back. Pressure from the weak side is his.

Pass · Doubles · 11 personnel

ENTESMWCCF$

Workable

  • Cover 1 is man with a 1-high shell; Smash has an answer but it is not the one it was drawn for.
Coaching considerations
  • Against a two-high shell the corner route lands in the hole between corner and safety.
  • A bailing Cover 3 corner gives up the hitch. Take it.
  • Quarters brackets the corner route; this is not the call against it.

Sample game plan

Nothing on the plan yet. Add a concept above — it stays on this page and is gone when you leave.

A concept's fit is football structure — what it is drawn to stress — not a result. In Wise Tactics, structure, what they have shown and your own record are kept apart, and a call reaches the plan only when a coach accepts it on the Board.